A new saga emerges from the Total War franchise Test your survival skills and strength to conquer in a fragile, post-invaded Britain in the action turn-based strategy Total War Saga: Thrones of Britannia. With this Steam key, you’ll witness the first of Creative Assembly’s new Saga series set in 878 AD – where Norse warlords, kings and Vikings must create alliances and risk their factions in conflict to prevail. The English king Alfred the Great has mounted a heroic defense at the battle of Edington, and blunted the Viking invasion. Elsewhere, the Norse warlords have settled across Britain – these are vulnerable times indeed. The kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity – there will be treaties, war, and turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations. ONLY ONE CAN RULE Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. With 10 playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Work with allies, manage burgeoning settlements, raise armies and embark on campaigns of conquest across the most detailed Total War map to date. STRATEGY IS KEY There is no set path to victory in Thrones of Britannia’s Grand Campaign. Aggressively expand your territory through force of arms, acquire renown through construction, advanced technology and influence – or complete a series of unique objectives based on your chosen faction’s history. Once completed, prepare your faction for a late-game challenge and the final, ultimate victory condition. EXPLORE Thrones of Britannia’s beautifully constructed world sees players travel across the British Isles – from the snowy highlands of Scotland to the orchards and meadows of Kent – leave your settlements and venture into the fog-of-war and unveil the extent of Anglo-Saxon Britain. Varied towns, cities and rural settings inspire a host of different battlefield environments. Experiment with the strategic opportunities afforded by newly capturable minor settlements. Limit and restrict your enemies’ trade routes and coax them out of strong, defensible positions to gain the advantage. LEAD YOUR ARMY, BECOME A LEGEND With a series of unique events and branching dilemmas, often based on authentic historical events and issues of the time, each faction plays in a completely different way to the next. Embark on Viking expeditions, manage the Anglo-Saxon peasant economy. Carve out unique roles for your King and nobles, customize their impact by making meaningful choices about their development and determine how their story will unfold. CLASSIC TOTAL WAR GAMEPLAY Core Total War mechanics redefined. Gameplay features such as provinces, politics, technologies, recruitment, dilemmas and much more – designed to make your experience more immersive and more meaningful. MEET THE FACTIONS Thrones of Britannia’s ten playable factions, from five cultures, are: The Anglo Saxons – West Seaxe and Mierce When Roman rule in England concluded, new kingdoms of Germanic stock coalesced in the counties now known as Northumbria, Mercia, Wessex, Essex, Sussex, East Anglia and Kent. The peoples of these regions came collectively to be known as the Anglo Saxons. West Seaxe – Faction Leader: King Alfred As the dominant Anglo-Saxon kingdom of southern England, the forces of West Seaxe – or Wessex in modern English – provided the isle’s primary resistance against the incursions of the Great Heathen Army. From the capital city of Winchester, Wessex conquered lands in Surrey, Sussex, Kent, Essex and even Mercia. Alfred’s dogged defense of the Danish invasion laid the foundations for Wessex to unite England under one ruler for the first time in 927 AD. Mierce – Faction Leader: Coenwulf From its capital city of Tamworth, the kings of Mierce – known now as Mercia – ruled the area now known as the Midlands. At its height, Mierce stretched from Northumbria in the north of England to Kent, Sussex and Wessex to the south. In 877 AD, the Great Heathen Army seized the eastern part of the kingdom to form the Danelaw, or East Engle. The Gaels – Mide and Circenn Gaelic culture initially developed in Ireland, their society built around a system of clans and chieftains. They raided and tr
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