Early Access, please be kind! MyRPG Master is still in alpha stage. You will be disappointed if you expect a full software, right now the World Editor is almost fully functional, plus a few other editors are available, and we are hunting bugs impacting them. Buying MyRPG Master at the moment is actively showing your support and we need it, thank you for the people who have already purchased it! About the Software MyRPG is a set of many editors that will help you create your 3D (MMO)RPG World. These editors are divided into 4 categories: 3D editors, GUI editors, Rules editors and Universe editors. My RPG is a tool that is able to create game universes and storylines playable solo or multi through local network or online servers. WORLD EDITOR The World Editor allows you to design the 3D environment your adventure will take place in. You can very easily place 3D objects such as creatures, clouds, lakes, but also precipitations, lights, sounds or particles, etc ... from the built-in library or from your own creation library . Move, rotate, and scale them at your wish in the overview layout of the world. TERRAIN EDITOR The Terrain Editor is the tool you will use to sculpt your terrains. It enables you to create many kind of terrain, and adjust the shape of your world using 10 powerful and fully customizable tools. Grab terrain Raise height Lower Height Smooth flattern Smooth slope Paint Noise Flattern Set Height Clear Terrain (to make holes into the terrain, and build caves) Restore Terrain (to erase gaps onthe terrain) TERRAIN PAINTER The Terrain Painter allows you to paint materials over your terrain. Each material is customizable with a Diffuse, Detail and Normal texture. MyRPG comes with hundreds of ready to use textures. MATERIAL EDITOR With the Material Editor you can change any material used by a 3D Object. A material is a set of textures allowing you to produce awesome effects such as specularity, glowing or transparency. Materials can also be animated and produce specific sounds on impact and footsteps. Each object within MyRPG comes with their own customizable materials. DECAL EDITOR Put more details on the objects and terrains with the Decal Editor. Decals are transparent textures dedicated to add some specific and unique details to your scenes. PARTICLE EDITOR Create particle Effects with the Particle Editor. Particle effects cover a large scope of effect from explosions to persistent particles and environmental particles. Theses particles can be used to improve your scene’s visual effects, and to create custom spells and skill effects. An extensible effect library is available within MyRPG. RIVER EDITOR With the River Editor you can insert "flow" objects like rivers, cascade, lava flows, and more. It enables you to determine flow speed, texture, resistance and undulation. Combined with particle editor, the River Editor is an essential tool to put more life into your game scenes. ROAD EDITOR The Road editor allows you to paint roads over the terrain. It's an essential editor to give details to your road such as wheel tracks. Roads are systematically adjusted to perfectly fit your terrain. MESH ROAD EDITOR Like the Road Editor, the Mesh Road Editor, allows you to paint roads. But Mesh roads aren't systematically put on the terrain (unlike road editor), this enables the easy design of bridges, or any other floating flying paths. FOREST EDITOR The Forest Editor is an intelligent editor used to build forests and rich environments. It allows you to define brushes composed of several meshes of your choice like trees, boulders, flowers or bushes. With a single mouse drag you can paint a great variety of environment like forest, rocky desert, swamps, and so on. AREA EDITOR The Area Editor is used to define a game zone. When player leaves a zone, you can set an action, like trigger some messages, HP loss, or any other feature you want. SKETCH TOOL If you need some new objects but you don't want or can’t use an external editor (like Blender, Max or Maya), the Sketch Tool is here for you. It allows you to create new simple 3D objects. This editor also makes you choose textures for your newly created object. SHAPE EDITOR With the Shape Editor you can easily import 3D models from external tools. You can import collada models (.dae files), change their default materials, edit existing animations, and create new animations from existing ones. You can even add triggers to your meshes like footstep puffs. It’s an essential tool to turn an external animated model into a good ingame model. NPCS DIALOGS The NPCs dialogs are customizable windows you
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