DAMAGE CONTROL

Control your squad of engineers and maintain your ship, and it's crew, until it reaches it's destination. Careful planning and timing will be required to place the right resource in the right place to tackle the dangers of deep space. The environment is brutal and unforgiving and sudden bloody death comes quickly to the slow and unwary! Only your team stand between your sturdy ship and it's faithful crew and certain death. Take command! Features: Relentless Action

The air is venting out of your craft, the lower decks are completely ablaze, and asteroids are pounding the hull to smithereens. It's nothing you can't handle! Grab your tools and get started!



Full Campaign Mode Take control of your engineering corporation, earn funding by taking on jobs across the galaxy and use the funds to take over the competition! 
Tactics and Management Prioritize your tasks! Do you rescue the injured crew member? Or stop the fire on the next deck? Equip your engineers with the right tools for the job! 
Planning and Timing Your tools will run out of charge, and the ship has many paths to your objectives, where will you go first? 
In space no one can hear you.. The crew have reported strange noises coming from the air vents. Not to worry. I'm sure it's nothing.

Roadmap: Hi every one! I'm Ross Edgar, the lead designer and developer of Damage Control. I've very proud of what we have created so far and I'm very excited to share it with you today. Damage Control is currently in an alpha state. To explain what we mean by that - it's playable (very), but it has some bugs, and not all the features are implemented. When all the features we want are in we will call it beta, and commence bug squashing. So.. whats currently in? 

Basic Menu screens and Options
Basic Campaign Mode
Basic Freeplay Mode
7 Basic Levels
5 Basic Damage Types and the tools to fix them : Hull, o2, Radiation, Fire and Crew
Basic Music and Sound Effects
Basic Particles and Lighting effects
Basic Save Load system

.. when you write it like that it sounds un-impressive! But trust me, when you see it all running together it's a glorious, bombastic, hectic and violent chaos management game with lots of room to expand! Our immediate short-term goal is to get to just before beta stage, then get Greenlit (see?), then do an Early Access release. Why? We really want to get feedback on the current feature set and catch anything we missed before we freeze the feature set and commence beta development. Will we charge for the Early Access game? Yes we will. We need to keep the lights on and cover development costs like art and marketing, but it will be at a heavy discount from the full price as a thank you to everyone who buys the game. We are investigating adding users who contribute suggestions, bug reports and ideas to the game as NPC's or even playable characters. Watch this space! So what do we plan to add to the game before Early Access? 

More levels. The levels will be split into "stages", you can only unlock a stage after completing the current stages levels to a particular standard. More on this later.
More damage types. Collapsing superstructures, Gas Leaks, Loss of gravity, Electrical Damage are just some ideas we are throwing around right now.
Campaign Cards. Cards, earned during the tactical phase, that you play during the strategy phases to confer bonuses and buffs.
Level Hazards. We think that large, industrial spaceships would have lots of moving parts. We want to add crushing pistons and slicing lasers to the environment.
Device Management I want you to manage your ship, not just stick it back together. We want you to insert fuel rods into the engines, activate shields and dump radioactive waste overboard!
Alien. An alien monster is onboard! It will hunt throughout the ship and can only be scared off by the flamethrower. Think of it like the ghosts in pacman, except the ghost is a bloodthirsty monster. And the maze is on fire.
Steam Achievements
Steam Trading Cards
European Language Support
Full graphical options
Full tutorial&#10

Angebote vergleichen

DAMAGE CONTROL wird aktuell zu 3 unterschiedlichen Preisen angeboten. Vergleiche die Preise, um den besten Deal zu finden.

Filters

Price

to

Platform
Key Type
Partner

So funktioniert Billiger Zocken 🙃

Unser Preisvergleich vergleicht tausende Angebote, um das beste Angebot für Ihr Lieblingsspiel zu finden. Dabei legen wir großen Wert auf Neutralität und Transparenz, denn nur so können Sie sich auf unsere Empfehlungen verlassen.

Wie wir Preise vergleichen

Mehrmals täglich durchsuchen wir automatisiert die Angebote unserer Partner-Shops. Dabei erfassen wir alle relevanten Informationen, um für Sie den bestmöglichen Preisvergleich zu gestalten. Besonderen Wert legen wir auf eine faire Darstellung: Alle Shops werden nach den selben objektiven Kriterien aufgelistet. Die Reihenfolge der Ergebnisse wird nicht von uns beeinflusst, sondern bestimmt sich in erster Linie nach dem Gesamtpreis und der Relevanz des Produktes.

Hinweis: Die angezeigten Angebote können sich zwischenzeitlich ändern. Wir übernehmen keine Haftung für die Korrektheit der dargestellten Preise.

Wie wir uns finanzieren (ohne Nachteile für Sie)

Unser Service ist für alle Nutzer komplett kostenlos. Wir finanzieren uns über sogenannte Affiliate-Provisionen. Das heißt: Kaufen Sie ein Produkt über einen unserer Links, erhalten wir eine kleine Provision durch den Händler.

Wichtig zu wissen:

Transparenz ist uns wichtig

Auch wenn wir Provisionen erhalten, bleiben unsere Empfehlungen unabhängig. Das garantieren wir Ihnen. Sollten wir jemals besondere Vereinbarungen mit einzelnen Händlern haben, werden wir dies klar kennzeichnen.